Junkhill Drifters
Cel Shader

Cel Shader

Cel Shader Features

Powerline system blueprint

Powerline system blueprint

Gameplay

I had the privilege to work together with some talented students during my second game project at FutureGames. We had to develop a game in Unreal Engine in 4 weeks combining 2 sports. My role was a mix of technical and prop artist. I was responsible for creating cel shader, powerline system, flowers, bathtub body, propeller, direction signs, fence, water barrier, and cones.

3D Artists: Carin Backlund, David Lindh, Faisal Shabbir, Jim Naraha
2D Artists: Carl-Victor Norberg, Jon Astrup Hällkvist, Sebastian Berglöv
Designers: Erik Gustafsson, Henrik Forsman, Sara Svedlund
Programmers: Antonio Ackalin, Gwangyeong Yun, Josefin de la Motte